HOUDINI PLAYGROUND I
A series of experiment I did in Houdini.
This is a Houdini R&D project with the purpose of testing the vellum hair system in Houdini.
Besides the simulation, I also utilized MOPS to drive the color of the material.
my role
I did everything expect rocks modeling.
the process
Tool : Houdini, MOPS, Redshift.
The three stages of the simulation.
The color palette I use.
Trying to integrate some contrasty color scheme.
I did this project with the purpose of combining simulation and product. I've done a personal project about YSL purfume a while ago, but couldn't nail the "perfume swimming in rocks" effect.
After I started exploring houdini, I found it really easy to this kind of rigid body simulation.
And shout out to Nick Medukha for his amazing tutorial.
My role
I did everything except purfume and rocks modeling.
The process
Tool I use : Houdini, Redshift, MOPS
The three stages of creating the rock swimming effect.
Left: Still frame of the original idea.
Right: Same setup but with coffee beans.
This is an experiment of the Vellum tool in Houdini.
I want to see how normal softbody object and fluid object and work together, and also try out some interesting look fluid shader.
my role
I did everything except the fruit modeling.